- #Rebel galaxy outlaw mods nexus how to
- #Rebel galaxy outlaw mods nexus mod
- #Rebel galaxy outlaw mods nexus Patch
- #Rebel galaxy outlaw mods nexus pro
- #Rebel galaxy outlaw mods nexus plus
#Rebel galaxy outlaw mods nexus mod
If I've missed anyone's mod or you feel something is wrong please let me know and I'll do my best to correct it ASAP.Your IP address has been temporarily blocked due to a large number of HTTP requests.
#Rebel galaxy outlaw mods nexus Patch
This is because mods made before the last patch won't work unless they were created after it. All you do is use freeware called BulkFilechanger. It should like like this-įinally you need to change the creation date of the mod to the current date. Rename each successive PAK to a higher number. This is important if mods us the same files and/or the same new IDs in the files which will result in crashes. PAK file will always overwrite the older ones.
When using 2 or more mods the more recent. PAK has to be more recent then the DATA.PAK Never overwrite the DATA.PAK in the PAKS folder PAK file into your RebelGalaxy\PAKS folder. Mod for guild ships (Guild ships purchasable at Rank 1 and 2, not 3 and 7)Ĭopy the. Savage Horizon available at outposts (WIP-Able to load secondaries but they won't fire) Turnspit's RG Rebalancing (1.08b) (WIP-Projectile & Laser Turrets only atm) Sub Systems mod (new versions of components) This mod changes the Shield Damage for the Particle Laser Turret and Neutron Beam Broadside to be more powerful.Ĭrazy engine speed (request from Pantherr) (iorek)Įnemy Leech Nerf (helps reduce engine impairment) Stronger Particle Laser Turrets and Neutron Beam Broadsides (Reytholian) You should not notice a single difference to any conversations you have (didn't touch a single conversation file)."Īll ships software/components x2 Cargo 2x (iorek)ĭoubles the components and cargo capacity on all ships except the starter ship.Ģx cargo/components/booster shields, 5x ammo / capacity / 5x cost reduction. "This does not actually change anything in-game but how you 'hear' comms audio chatter that occur during flight/combat/escort.
Mod to fix the audio spikes on comm chatter. Good for those who have finished the game and want to try something new. This is a comprehensive mod that affects gameplay across the board. If you’re unsure: Sell everything newly added through the mod before updating.
#Rebel galaxy outlaw mods nexus pro
This mod also adds a difficulty cap on regular Grud and lowers the difficulty cap on regular Sparrow so they're not available after the pro versions are.ĮDIT: From the mod creator-"SAVEGAME-BREAKER (Possible): I haven’t changed any IDs anymore, so updating shouldn’t break anything.
#Rebel galaxy outlaw mods nexus how to
I'll add instructions on how to install the mods at the bottom of this post.ĭoubles capacity of all cargo hold modules, leaves base ship cargo capacity untouched.Ĭertain Militia Bribes Īdds pro versions of Sparrow and Grud. This changes its "made by" date to be the day you write the code, and voila! Old mods work again~ (props to Grey for the tip). Onto the command prompt where DATA2.PAK is the name of the modfile you want to update. \steamapps\common\RebelGalaxy\PAKS and then type A simple program you can use to do this with can be found here:įor those who are tech savvy you can aslo go to the command prompt in windows, navigate to your. Before using these you might need to change the dates on the PAK files so that they'll work with patch 1.08 as most of these were made before that patch. Start of Original Thread-Īll the available Rebel Galaxy mods in one place. Thanks to everyone who's contributed over the years.
#Rebel galaxy outlaw mods nexus plus
It's been a fun ride while it lasted but given it's been over five years since this game came out plus most people seem to have moved on to Rebel Galaxy:Outlaw I'm no longer keeping an eye on this forum. NOTE:AS I AM NO LONGER UPDATING THIS THREAD NOT EVERY MOD AVAILABLE WILL BE LISTED PLUS MODS LISTED MAY NO LONGER WORK/BE AVAILABLE.